Ftb revelation mid game power It could've been Revelation or something, or Sky Adventures, latter is more likely. Thread starter larspeterras; Start date Feb 26 please join our Discord! https://ftb. 2. A basic extreme reactor removes any need for power in your base, a medium reactor will run a quarry 24/7, and a large will run multiple quarries. General FTB chat . Way to store the incoming material. 1 base, I needed to run a long cable to carry power over a hundred or so blocks of cables to my new AE2 building. I use something like your setup up there all the time in the early game (only controlled by a Minecoprocessor), tucked away into a corner, to turn excess power into ores while I'm away and the chunk is loaded. Unlike other energy systems, Grid Power is player-specific, wireless, range-less and cannot be stored. Many other mods add their own storage/transport mechanisms (e. I want to get into Mekanism but I need power. 2 enabled a dirt cheap conversion from Blaze Rods into lava. No Ender IO and BuildCraft are some big examples (for me). This modpack combines the best of both tech and fantasy in a kitchen-sink experience that encourages creativity and mastery across multiple domains. Power comes in types, the most common is RF, which should be able to power most machines and is what you should generate imo. redstone orchids occur randomly (very low %) in overworld at lvls 65-75 ( i think) so i usually make an elevated roadway/path 3 or 4 blocks above the ground and ohhh 50 long. That's not really mid-game power, but it is noteworthy in the renewable energy series. THE GRAVICHESTPLATE. Last edited: Jan 27, 2016. In addition to basic survival stuff and a decent house I've P. 12 and for the life of me can not find how to transfer RF. he storage is normally an AE system, but with my last one I learned something. This is the largest pack ever built to date by the Feed The Beast Team. Mod Discussion . Why Play? FTB Revelation offers an expansive, well-balanced mix of mods that allows you to explore technology and magic without The developer supported, community-run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games. FTB Revelation doesn't have the skill book from my experience. Jul 29, 2019 837 0 0. i have 6gb ram dedicated to the modpack. 1 fabricator can run five sterling generators on an infinite loop as long as they all have the octadic capacitors in them. FTB Evolution Available Now! FTB provides a suite of mods for Minecraft I’m pretty new to FTB in general. Minimal changes have been made to these mods to ensure players new to modpacks will more easily find information on specific mods. Also, goals are important. The mod is dependant only on the core mod Thermal Foundation and can be used to combine with other Redstone Flux mods instead of Thermal Expansion, notably MineFactory Reloaded or Extra Utilities. So every one i want to tell you that i want to know what is the best late-game way to generate power so please post your thoughts and reply to me! T. Jul 29, 2019 Sadly this won't run efficient due to lack of power or RF generation. May 21, 2014 #2 Reactorcraft fusion reactor. Blood magic adds flight in a very different form, you need to combine the Air sigil with a sigil of the phantom bridge and some sort of For Lava the best way (the way that has the most net power gain) is to pump it from the Nether and then send the power and/or the lava to the overworld via Endertanks/Tesseracts/other ways I haven't really looked into (I don't do this personally, so I don't have much experience with it). Let's pl Feed The Beast. About us. 0. Specifically, early on, you can set up a Canola farm with a single Plant Interactor since you The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. A fantasy science-fiction game set in an infinite, procedurally-generated universe. It's got a lot easier, less resource intensive early fuels. So, long story short I think the best long lasting source is to use power throttling in the early game and use ore generators in the mid game, and DE reactors/energy cells in the late game. Haven't had to do anything further to their genetics yet. B. The storage items are pretty simple: put down the storage and select your network. Culinary gens will be invaluable in the mid game for power. It'll start pulling and sending power from that network. Feb 26, 2018 #1 Hi, just started playing this new mod, but im havining trouble finding a block that convert power from RF to EU, and other Let's Play Revelation - Full Workthrough / Playlists. Past that, I'd personally probably wind up doing something like: A) Interesting: Automated ender-pearl (mob farm or phytogrow -> endergenic generator Power generation in FTB Revelations 3. I've tried looking around for answers to this question, but I can't find anything recent and I'm completely new to this mod pack. I also played partway into Infinity Evolved Expert mode (before stopping because I left my computer on too long while I was waiting for my QED to finish its 8-hour long craft in the assembly table and don’t feel like trying to fix the world), so I learned a amazing, two power questions in 15 minutes :-) i usually gravitate towards the Garden Cloche to grow Red Orchids to feed enervation dynamos. It has a price, ofcourse. Yeah I'm still having problems trying to play ftb revelation and I'm getting about 25-30 fps. I’m playing on Revelation 1. Hey guys, I've come the furthest I've ever been in a FTB modpack and would greatly appreciate some advice and inspiration regarding what to go for next. To participate in our community discussions, please join our Discord! https://ftb. 3. I'm talking mid to end game, where you can never have enough power. I'm not familiar with FTB Revelation, but maybe you need to pull the items out with pipes? The unofficial subreddit for the discussion of No Man's Sky. ADMIN MOD What are your early, mid and late game power setups? FTB Revelation Looking for some setups for my current playthrough in ftb revelation and am just generally interested in what other people are using. S. Reply reply More replies More replies. P. Mid-game: If you have IE, I'm a big fan of biodiesel. General FTB chat. fo If you want a large amount of ore really quickly in the mid game, push for an awakened ichorium pick. Way to process the incoming ores. Z. So, I wouldn't use Industrial Foregoing for trees. I figured that this would work just fine if I used medium voltage (512 eu/t) coming from my main MFE. fizzybaloo. I had a DE energy cell in my base and used xnet to send power to it from the reactors. If you want the best possible protection, choose Quantum with gravichestplate, if you want mobility ModularPowersuit is the way to go. So if we are talking completely mid game EU generation, from my tests Steam boilers with power converters are king. Best power cables/wires in Revelations? I'm not sure what to use for all the options - I used to just use Universal Cable. Jul 29, 2019 768 0 0. 0 Have you modified the pack? Yes Link to log file I have simply added certain mods and removed others. Mar 10, 2014 #2 Big Reactors is pretty serious power gen, albiet a bit expensive, and then there's Railcraft Boilers Revelation is a general all-purpose pack that is designed for solo play as well as small and medium population servers. FTB: Revelation mid-game goals . This is assuming you needed the infinite lava though. Capping it out with two prechargers requires 4 ultimate hybrid solars, or some equivalent amount of crazy power. This time, I'd like to take my time and explore everything instead of just . Revelation is a kitchen sink modpack, Looking for some setups for my current playthrough in ftb revelation and am just generally interested in what other people are using. This page is a walkthrough guide that is meant to help you get started with playing the modpack by introducing its various mods little by little as you progress through the game. FTB Revelation. I always have the first two done, the power itself changes based on what I feel like. 5. The /r/feedthebeast subreddit is not affiliated or associated Trees are extremely inefficient sources of power when you don't have hopping bonzai pots (which you do not have), even if you convert them to charcoal, and the charcoal to blocks. (I kept DefaultOptions and CraftTweaker) Details of the issue I simply cannot obtain Iron Plates through early-game crafting, the IC² one, with the (depending on the power needs it can be better fuel efficiency to use a 9th rod in the middle, with or without rod insertion control) And this is probably my mid-end game reactors, is a bit less efficent but it can run up to 28 turbines. Currently I am using coal in dynamos, but it is just not enough. Style: General Core Mods: Ender IO, Thaumcraft, Botania Difficulty Level: Beginner to Intermediate Unique Feature: A balanced blend of technology and magic for a comprehensive modded experience. Share Sort by: Hey everyone, i just started a new game some hours ago, with all yellow research done for now. Plainy New Member. In any case I agree that octadic sterling generators are by far the most fuel efficient option. When you build the multi-block, you build the ports where you want them. Full copy of crash report---- Minecraft Crash Report ----- Minecraft Crash Report ---- I'm personally on a new world as OP is and I did an entire world based on Immersive Engineering power. and it doesnt explode:-) Is there a way to get a decent quantity of ender pearls in the early-mid game? I want to start with more advanced EnderIO stuff, so I want decent amount of these things. I would just throw all my garbage in numismatic and steam dynamos, then slap that steam into a Mekanism turbine. 1 . Even Early game with a small 8 blade, the 11,5 rf/mB quickly beat out all other Available options, and the 40 rf/mB from a 28 bladr turbine is unbeatably cheap to build and run. Tailored for those who want to keep up to date on the pro scene, tournaments, competitive plays and figure out new tips/tricks on how to play the current meta. Mid game its usually easy to make a high/infinite durability hammer either via And its straightforward to expand with. go along underneath path and The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. FTB Presents: Direwolf20's Mining and Building Gadgets Bedrock Add-on. You need that green elf gate for most of the materials to create the catalyst block that goes under the mana pool. I mean, I suppose you could throw in a bunch of augments so they output 640 rf/tick, but I'd rather just use something better than have to set up a system to keep them full of charcoal for such a minuscule amount of power (since even 2 of them couldn't hope to support my current ore processing I think the Atomic Reconstructor lenses are super underappreciated for what they are able to do. L. larspeterras Guest. Thread starter FirestormCarnage Start date I have chosen the FTB Revelation pack because there is a serious lack of up-to-date videos on how to build/connect things. Quantum vs ModularPowersuits []. All hail Modular Power Suits! Especially if they add a "zoom" module. This pack contains a mix of magic, tech and exploration mods, and is the largest pack ever built and released by the Feed Im running FTB Revelation 1. Upgrading your power system would involve building a more advanced power generation system usually a multi block or an array of machines instead of or in addition to your existing system and replacing you power cables so that they'll be able to Precisely what I use for my mid-game power. Zenthon_127 New Member. Reactions: SpitefulFox. Shaft Power (W) - RotaryCraft. Jul 29, 2019 1,089 0 0. Yes, it produces power. Ongoing development, support and updates ensure you will have the best experience as a player whether your a seasoned player or new to modded Minecraft. ADMIN MOD FTB Revelations - Early/Mid Power Storage Options (RF) Question etc. Ore Doubling Verdict: EIO SAG Mill if you can get the materials early game, but otherwise the EU Crusher wins. Fuel goes in, power comes out. Progressive Automation choppers make excellent wood generation for charcoal. 7), I feel like I'm missing out on a lot of cool shit what made Infinity very fun to play. The Petroleum add-on reminds me of Factorio SO much so I plan on doing that for Mid-Late game. Power to Run it non-stop till it finishes, preferably a mobile power source. 11, don't know about 1. Do you have any recommendations for me? I tried making a lava power generation but I do not know how. Today I'm going to show you guys how to get infinite energy in Feed The Beast Revelations, using canola seeds and a few other early game materials. GamerwithnoGame The Pulverizer doesn't win in any categories and I'd advice against using it before at least mid game. The problem with asking generic questions about end-game generic power generation is that everybody's end-game power consumption is going to be different based on what mods they use and how heavily they use them. ultratutu9, Jan 27, 2016 #20 Other late-game power sources (extreme reactors, env-tech solars) are essentially game-enders, given that the only real hurdle to running a quarry 24/7 is power. team/discord Forums. General FTB chat and some others from MFR. They run at 4 MJ/t now, same as the Magmatic engines and use coal/charcoal as fuel. Pair it with a dispenser using bone meal on the sapling and you can farm wood fairly quickly. The Macerator has less power usage, but is the slowest machine and also do not give any extra input. For mid to end game I usually go for solar based energy as it's maintenance and fuel free, especially if environmental tech is in the pack. So my question basically comes down to one and only one thing, what the hell is a good early to mid game automated mining system that doesn't completely destroy my RF gen. Additionally all Ender IO cables can occupy a single Mid game, slightly resource intensive due to immersive engineering Other unused ideas Power gen in Revelation was never difficult for me. I was mid-end game when I discovered that mod. And I mean fair - you get a good amount out for what you The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. red orchids occur randomly (very low % drop when breaking grass) in overworld at lvls 65-75 (iirc) so i usually make an elevated roadway/path 3 or 4 blocks above the ground For 1. I don't count the Munchdew as early game, requiring a Rune of Fire gates it behind Nether fortresses, unless you have another mod that allows you to synthesize them in the Overworld. 7 and onwards, due to their ubiquity. FTB Revelation is a new Minecraft 1. FTB Revelation is a general, all-purpose modpack that contains mods of various themes such as magic, tech, and exploration to ensure new and seasoned players can find something to enjoy. early game only 2 or 3 orchids are enough and by mid to late game 30ish orchids can power 60ish dynamos. A BIG BIG Diesel Generator setup which was AMAZING though it took up way to much space so I had to make a big ass cube of Thermoelectric generators lol. g. Any generators placed will be linked to the player that placed them and contribute to that player's Grid Power pool. any other power sources i can look into? i’m looking for 100k-200k Title Iron Plate crafting bug Launcher Type Twitch Desktop App Modpack FTB Revelation Modpack version 1. 4 months ago. 12. i looked at extreme reactors but i don’t have much yellorium. 12), you can make more, and you'll have TONS of power for mid-game and maybe late-game Reply N1ch0l2s Check out my pack called BorderCraft the RPS! I agree, the Mek Tubine is probably my favorite way of making power, exactly because it's so powerful. Ya, a lot of people are saying this is broken but meh. Shaft Power is split into Torque and Rotational Speed, and is carried along Shafts and transformed using Gearboxes. This pack contains a mix of magic, tech and exploration mods, and is the largest pack ever built and released by the FTB Team. trajing New Member. I'm can also add additional mods if needed. Locked post. S. Soon, my first planet is covered by wind turbines and i have no thermal power going on for now. You can't FTB Revelations Best Power . There's this MFFS setup to power everything. You can build void ore miners that mine these special crystals that are used for building solar arrays, which at the top tier, can net you 1. So I’d ray all pretty relevant to FTB Revelation lol. Try something like a turbine power multiplier of 0. Aug 27, 2013 #10 you only need a single square planted to provide all the fuel you'll ever need for mid game. And the only mod without addon mods that can grow force trees is Forestry, which means a multifarm if Ftb revelations late game power generation? So my friends and I are hitting late game on our server, and we are trying to venture into draconic evolution, however to do this we need way more power. Open comment sort options my mid game sorting setup is an ender pouch linked to an ender chest next to the input, with an item duct feeding directly into the controller. It is supposed to be focused on realism, taking real machine values, and I did read the one up above but I was also giving input on the best way to kinda start the game or ride it out with power options. I run out of iron constantly in the early game. There really are only 2 good ones but if you would want to add more just for more power on the side you can use the tree or canola extractor things for power. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. 7 mRF/t. I am facing a problem of power generation. 2 and I want to make a tree farm for making power for normal machines like furnaces etc and very soon a quarry. i’m around mid game in ftb revelation and want a better power source. If you have started getting power generation up a bit, mine out a I'm pretty mid game now and still only have two energy bees on fastest production with 8 production upgrades. What is the best power transfer for: early game mid game late game I tried to find a comprehensive guide on this but can't With a more endermen farms (which are easy in 1. So, I am far into late game for FTB revelations. It's probably very expensive as a first power source though. . Thank you, peace. TheDarkLordZ. I use bees in every pack anyways, the only thing new to me is the career bees ( didn't play revelations ) FTB Revelation (without the s :D) has Actually Additions in the pack, so don't forget one of the best early game storages in the game: the Small Storage Crate, no need for Diamond Chests. The /r/feedthebeast subreddit is not affiliated or Late game power supply for FTB revelation upvote Astroblock early-mid game power gen? upvote r/feedthebeast. FTB and Greg had a major "falling out" back around the time of v1. Add Thaumcraft for mid game and Advanced Rocketry for late game, set it in a skylands (not skyblock) overworld, and I have the beginnings of a pack, relatively small and simple, yet challenging. Welcome to this How To Play FTB Revelation modpack let's play. the Garden Cloche to grow Red Orchids to feed enervation dynamos. Bibble New Member. Again, in general, for some reason I tend not to use magic mods and not because I Revelation is a general all-purpose pack. I'm doing a lets play serie with ftb revelation modpack. Reply After that, you're free to explore more mid-game power solutions like canola power, grassoline, steam turbines of a hundred colors, and so on. FTB Revelations - Power converting. You would need Arboreal Extractors, a Still and Compression Dynamos to create the steam, but it's not bad for Feed The Beast. (30kish rf/t) it scales up easy. You can have the linked 550 RF/t reactor for a stack of Iron, a stack of charcoal, quarter stack of yellorium and a single diamond. In general I tend to play less like direwolf20 and more like Soaryn, like full checkboard of machines, try to exploit in all possible ways, 2 full size bigreactors to power 5 quarry for infinite resources. In revelation I start with a capacitor from TE, that holds like 4 mill RF and recharges the drill automatically (that is FAR more than the mined stuff I can carry). currently I'm somewhere mid-game in the ATM6. RF based mods are the preferred power system in the core Feed the Beast packs of 1. We're FTB! A group of people that specialise The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. I have two reactors, though it’s not enough to be reliable for everything that i’m doing. BigReactor simulator . Mods. Feed The Beast. Revelation is a general all-purpose modpack with optimal FPS, server performance and stability. 7 FTB Ultimate modpack (probably about 4 years ago now) and to my knowledge that severed the relationship forever very sad. Grid Power can be FTB Revelation is a large, general-purpose Feed The Beast and CurseForge modpack created by the FTB Team. This page summarizes the best armours in FTB. Nether Quartz in FTB Revelation . 2 kitchensink modpack by FTB (Feed The Beast). do Assuming you can build it, though, the big thing is that you need a pretty stable power infrastructure to power up you laser to mine stuff at the speed you want. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast In my FTB Revelation 3. If the reactor isn't your thing, Oil is an amazing early/mid game resource. Adventure Awaits! FTB Evolution propels you into a limitless Minecraft universe, where advanced technology, intricate magic, and immersive exploration await at every turn. Turbine power output is realy high and far outperforms anny other mod. We are slowly buidling up our environmental tech solar panels, but getting the crystals is 1. 2. The guide covers the 3. Designed for solo play as well as small and medium population servers. FTB Revelation Early Game Invtentory . I think I was using xnet for power distribution. they will work across dimensions no issue, they can also I found a way to make more power than the Draconic Evolution Reactor, it's safer than the reactor, and it's available in the mid-game! I use the Energy Bee from CareerBees to Even Early game with a small 8 blade, the 11,5 rf/mB quickly beat out all other Available options, and the 40 rf/mB from a 28 bladr turbine is unbeatably cheap to build and run. EnderIO's Energy Conduits and its Capacitor Bank), and power generation is incredibly varied, with a wide variety of early The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Expand as needed for early/mid/late power. When I did this, however, I encountered significant power loss. Ars magica 2 there's a boss drop that is sort of mid-game boss that gives flight There are also late game spells that give flight as well. Shakie666 New Member. does anybody know of any ways to find lots one of my mid game powersources in Revelation (no s) is usually use garden cloches to feed redstone into enervation dynamos. FTB Revelations - Best power generation for Mid to Late game? early game only 2 or 3 orchids are enough and by mid to late game 30ish orchids can power 60ish dynamos. FTB has never been the same without "Greg Packs", nowadays all we get are the stupid boring vanilla-oregen kitchen sink packs. You will miss out on some ores there (why no electrotine D: ), but it can provide massive amounts of specific ore really quickly. If you want some early game 3x3 mining, make a tinkers hammer with 2 cobblestone Large Plates, a cobblestone Hammer Head and a wooden Tough Tool Rod. So objectively this is the 'best' early game power source. Each piece of forcirium will yield about 250k EU. 1 version of the modpack that was released on Tue 29 October 2019. Late game power supply for FTB revelation . There's a better early game mana generation that I use, which is a combination of a few flowers: If you want a good, effortless power source, start working on Environmental Tech. mid game botania has a duplication option for quartz. I think the setup for it requires a fair amount of resources to make and use, but its a nice mid-tier power source. Feb 26, 2013 #11 Reduce turbine power output. It might never be kicking out mid- or late- tier power, but its a good start. If you've got the resources, I would be filling an energy cube from thermal expansion and sitting that next to the quarry to power it, so that the max input power for the Here the power generation method splits between passively cooled and actively cooled reactors: Results of limited in-game testing support the findings, with the 13x13x13 reactor with outer layer of resonant ender and gelid cryotheum everywhere else being the most efficient cube reactor tested, providing almost double fuel efficiency over The Thermal Dynamics mod adds a sophisticated transport system to distribute energy, items and liquids. I have played Tekkit a lot in the past, and so I know how to play modded in general well enough. That's mid-game. The FTB Forum is now read-only, and is here as an archive. Jul 29, 2019 3,091-14 1. Immersive Engineering Water Wheels and Wind Mills are very good early game power generation when paired with it's capacitors. You can take a comparator output from TE energy cells or the After having played FTB Infinity a few years ago for some months, and now playing FTB Revelation (also the first time I'm playing a Minecraft version higher than 1. The steam dynamos do the same thing once they're past being useful. Members Online Ethoslab talks about some of his issues with current modded minecraft in his latest video, mainly that there are loads of amazing building/decorating mods, but way fewer mods that add new mechanics and change how the game is played. 'Nuff said. These can be quite complicated but that's the appeal - the challenge of producing and consuming ethylene efficiently may require Mid game pick: Cobalt head: Decent stats, and the momentum trait makes the pick faster the more I mine without stopping. Items added: Fluxduct: A tiered energy conduit system, conducts Is there no mid-game guide for FTB Revelation? I've gone past the early-game phase, and usually, I always do the same thing for power and automatic ore gathering. New comments cannot be posted. In addition to, or instead of Redstone Flux, some Extra Utilities 2 items require Grid Power. My plan is to get at least 12 in order to found the Ender Portal, kill the dragon and make a mini farm, my problem is that it appears that endermans don't spawn so often, and The quarry takes buildcraft power, or MJ, and I think from the latest update, they can take a wide range of power, with the higher the power in, the faster the quarry runs. Share Sort by: Best. In my last games, i heavily used thermal energy by burning raw coal or excess hydrogen, to cover my rising need, but is there a better alternative to this, if you havent left The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. You can fairly trivially set up an automated shutoff by comparing the internal power reserve with the fuel rods usage, until it shuts down at full power reserve. Automation is fairly trivial. cloches and dynamos are It adds dedicated RF-networks with early-mid game power generators, as well as an super cool expandable generator which produces energy from nothing, but is quite RFTools Power Cells, there are multiple tiers cheapest one holds atleast 1 mil, they can be linked with Powercell cards. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. i can play revelation on a server with some friends for a hours or minutes but some time at random times the game crashes. But it needs some power for video video. Right now Im just using IC2 power grid with converter engines, but I need to make an engine for each RF machine which just feels plainly inefficient. I'd advice against this, too. Then for just mana you can just drop 1 quartz in to get 2 back. and not power, the best is just four rods around the centre (an X without the middle) and everything else cryotheum, is by far the most efficient, and if you keep on making it bigger and bigger, without adding any more rods, it gets more and more You can get one 2x2 spruce tree to permanently supply ~1100-1200 rf/t pretty easily with Thermal Expansion. 4. 8 and total power 1. Learning the new mods and developing the pack into something ready to share should keep me occupied for a long, long time. Grid Power is an energy system added by Extra Utilities 2. I have a good pc specs: 7700HQ GTX 1060 6GB (latest drivers and Minecraft is using gpu) 16GB RAM (I have 6GB allocated to Minecraft) Java early-game power Or is it mid game the amount of augments that can be installed in machines and dynamos (up to 9) If the config allows 9 augments a Resonant Steam Dynamo with 1 Turbine Conversion and 8 Auxiliary Transmission Coils would put out 120x2x9= 2160rf/t. 6. Feed The Beast’s new partner: BisectHosting! 3 months ago. 2 ,the TE Steam Engines are really good. r/feedthebeast. Magmatic Engines are as good as ever, especially since 1. 5 or reduce turbine power to 0. Slap a couple rednet controllers on it and it will self-regulate to your power needs. tea piet ubd ozxqotg xmtek fwlvt vjzf oxyn knijl nhiia bdvjfqj ouiru gvpju qro pesd